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It pays to have a ranged weapon or a horse, or to fight alongside the edges of a battle instead of charging into the thick of it.
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Getting taken down isn't good, but most of the time unless you're already seriously losing, it isn't the end of the world.īy the time you hit largescale battles-unless you get in a fight with an enemy with freakish numerical superiority- you have enough troops of your own that playing with a mediocum of sense eliminates most risk. Note that ridiculously large fights are broken into phases, and you also can recover some HP between them. Usually this allows you to be taken down once per battle and still bounce back to rejoin the fighting. If this puts you above, IIRC, 20% of your max HP, you can rejoin the fight.
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When you get dropped, the game runs for a couple seconds, and if you still have friendly units on the field, you get hauled to safety, and can recover some hitpoints. If your character is knocked out, your only options are "RETREAT/SURRENDER (depending on how well your forces are doing) and LET THE AUTOFIGHT DECIDE"This is simply not true for most fights. Since the troop-commanding system is clunky and terrible and largely pointless, (there are a few basic tricks that will help some, but it's very rare for a battle to be so close that they're relevant) not-fighting means sitting behind a tree and going to eat lunch. That means that eventually, once you get up to the really large scale battles, you'll probably end up not really being able to engage in combat because of the risk. If your character is knocked out, your only options are "RETREAT/SURRENDER (depending on how well your forces are doing) and LET THE AUTOFIGHT DECIDE" So you have to let every single battle run in real time, or pay a ridiculously high price in lives. This is a fight that you can reliably win at level 1 with no equipment.) killed 7 of the best-in-the-game knights. I've seen it declare that 3 forest bandits (AI archers suck, forest bandits are the worst kind of archer. Personally, I felt like the concepts expressed were very interesting (the idea of rising from a simple thug to a leader of mercenaries to a country-crushing warlord) but various game design choices, AI limitations, and the combat/battle system really limit it.įor example, the auto-battle function is always a very poor choice.
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